Drug tier list

Every drug in the city: which faction tier can get it, how to roleplay it, and what it sells for. Higher tiers are harder, more profitable and more dangerous.

Street value is the price between players. NPC and script prices are set separately.

The roleplay listed for each drug is required: if your character uses it, you act it out. Faction drop is what a faction gets in each weekly drop, shared across the whole faction.

Tier 1 · Local Mandem

Factions at Level 1 and above

The bread and butter of street-level dealing. Low risk, low reward, high volume. These keep small crews afloat while they build toward something bigger.

Cannabis

Weed, tree, bud, green

Street value
£20–£40 per bag£180–£300 per ounce
Police priority
Low
Faction drop
15–25 bags
Roleplay
Visibly relaxed, with slower reactions, red eyes, and a tendency to ramble or laugh at inappropriate moments. Mild paranoia in hostile situations.
In game
Slight speed reduction. Stress and addiction build slightly slower.

Cannabis (high grade)

Loud, exotic, cookie, gelato, Cali pack

Street value
£40–£80 per bag£250–£400 per ounce
Police priority
Low
Faction drop
8–15 bags
Roleplay
A stronger version of standard weed. Heavily relaxed, and may become irrational or paranoid. Slurred speech and slow reactions are appropriate.
In game
Moderate speed reduction. Minor health regeneration over time.

Nitrous oxide

NOS, balloons, loons, whip

Street value
£20–£50 per balloon
Police priority
Low
Faction drop
20–40 balloons
Roleplay
A short burst of euphoria, giggling, and light-headedness. Very short duration. Often used at parties and social gatherings.
In game
Short movement boost. Distorted audio. Blurred screen for a brief moment.

Spice

Mamba, black mamba

Street value
£5–£15 per bag
Police priority
Medium
Faction drop
20–40 bags
Roleplay
Highly unpredictable. The character may freeze, convulse, become aggressive, or go completely catatonic. No two uses are the same. Common on poorer estates.
In game
A random effect on each use: speed boost, full freeze, or screen blackout.
Risks
High addiction. Erratic and dangerous behaviour. Chance to collapse.

Easy to get and sold everywhere, so competition between dealers is fierce at this level.

Tier 2 · Up-and-Comers

Factions at Level 2 and above

More money, more risk. These attract more attention from police and rival factions.

MDMA / ecstasy

Mandy, MD, pingers, beans, molly, pills, E

Street value
£15–£40 per pill£50–£100 per gram (powder)
Police priority
Medium
Faction drop
10–20 units
Roleplay
Euphoric, overly friendly, energetic, very talkative and empathetic. May hug strangers or act irrationally affectionate. Poor awareness of threats.
In game
Stamina boost. Slight armour regeneration over time. Slight blur and glow.

Ketamine

Ket, special K, K, horse tranq

Street value
£25–£60 per gram
Police priority
Medium
Faction drop
5–10 grams
Roleplay
Dissociated, slow, confused, stumbling. Heavy users may enter a K-hole, becoming completely unresponsive and staring. Not suitable for driving or combat.
In game
Heavy movement speed reduction. Visual distortion. Random chance to ragdoll. Minor damage resistance.
Risks
Risk of a K-hole: the character becomes completely unresponsive.

Lean / codeine

Lean, wock, sauce, mud. Brands: Phensegran, Careplus, Bells, Toseina

Street value
£40–£300 per bottle, by brand
Police priority
Medium
Faction drop
5–12 bottles
Roleplay
Slow movement, drowsy, slurred speech, sleepy. The character moves and speaks at a noticeably reduced pace.
In game
Slow movement speed. Purple screen tint. Slight recoil reduction. Sleepy idle animations.
Risks
High addiction. Blackout risk at heavy doses.

Xanax

Xans, bars, zannies, planks

Street value
£5–£15 per pill£80–£150 per strip of 10
Police priority
Medium
Faction drop
10–20 pills
Roleplay
Drowsy, slurred speech, poor balance. May fall asleep mid-conversation. Mixing with alcohol is extremely dangerous and must be acted accordingly.
In game
Reduced stress. Slurred movement. Blurry vision. Chance of blacking out at high doses.
Risks
High addiction. Blackout risk.

These need a proper supply chain to move consistently. Factions should be building relationships with suppliers and buyers at this stage.

Tier 3 · Road Recognised

Factions at Level 3 and above

Serious criminal enterprise. Moving these puts your faction firmly on the radar of law enforcement and rivals alike.

Cocaine

Coke, sniff, charlie, gak, powder, white, ching

Street value
£50–£120 per gram£400–£800 per 10g
Police priority
High
Faction drop
5–10 grams
Roleplay
Confident, fast-talking, arrogant, impulsive. Poor decision-making. Heightened aggression over time. Frequent sniffing expected.
In game
Speed and stamina boost. Slight recoil reduction. A crash when it wears off.
Risks
Heart attack risk if overused. High addiction. Severe crash.

Crack cocaine

Crack, rocks, white, stone, pebbles, gravel

Street value
£20–£50 per rock£150–£300 per 10 rocks
Police priority
Very high
Faction drop
6–12 rocks
Roleplay
Intense, short-lived euphoria followed by a visible and desperate comedown. Erratic, aggressive and desperate. The character may beg, steal, or act wildly irrationally.
In game
Large speed and strength burst for a short time, then a heavy crash with reduced movement speed.
Risks
Rapid and extreme addiction. Severe crash after the effect ends.

LSD

Acid, tabs, trips, Lucy, dots, blotters

Street value
£5–£20 per tab£80–£200 per strip of 10
Police priority
Medium
Faction drop
8–16 tabs
Roleplay
Vivid hallucinations, distorted perception of reality, and extreme emotional swings: euphoric one moment, terrified the next. Long duration. Not suitable for combat.
In game
Heavy visual distortion and hallucinations. Altered colours. Long duration. Random shifts in emotional state.
Risks
Psychological distress at high doses. Long comedown.

Prescription pills

Percs (15s and 30s), oxy, bars, xans, zannies, beans

Street value
£10–£30 per pill, by type£150–£300 per strip of 10
Police priority
High
Faction drop
8–16 pills
Roleplay
Drowsy, slurred speech, poor balance. On Perc 15s especially, characters should appear heavily sedated and struggle to keep focus or hold a conversation.
In game
Damage reduction. Stamina drain. Screen flicker at high doses. Blackout risk.
Risks
High addiction. Overdose risk at high doses. Blackouts.

Harder to source and they need proper organisation to distribute. Expect more police scrutiny and rival interest.

Tier 4 · City Certified

Factions at Level 4 and above

High-value, high-risk substances that carry serious weight. Dealing these puts your faction at the top of the food chain, and makes you a target.

Heroin

Brown, gear, smack, H, junk, horse

Street value
£30–£80 per bag£300–£600 per gram (pure)
Police priority
Very high
Faction drop
4–8 bags
Roleplay
Heavily sedated, nodding off, barely coherent. Extremely slow speech and movement. Addiction RP is required for repeat use, and withdrawal RP after extended use.
In game
Pain suppression: less damage taken, but very slow movement. Screen darkens at the edges. Heavy crash after.
Risks
Extreme addiction. High overdose risk. Severe withdrawal.

Amphetamine / speed

Speed, billy, whizz, paste, amp

Street value
£10–£30 per gram
Police priority
High
Faction drop
6–12 grams
Roleplay
Hyperactive, irritable, restless, talkative. Prone to erratic decisions and aggression. May stay awake for long stretches.
In game
Speed and stamina boost, lasting longer than cocaine. Minor health drain over time.
Risks
High addiction. Health drain over time. Crash.

These need significant connections to obtain and real infrastructure to distribute. Not for small operations.

Tier 5 · Syndicate

Level 5 factions only, under Faction Management oversight

The most dangerous substances on the streets. Moving these carries the highest possible risk to your character's life, your faction's standing, and the city's stability.

Methamphetamine

Meth, crystal, ice, glass, Tina, shard

Street value
£100–£250 per bag
Police priority
Extreme
Faction drop
3–6 bags
Roleplay
Massive energy, extreme aggression, paranoia, and hallucinations at high doses. May act erratically, become confrontational without cause, or have psychotic episodes with heavy use.
In game
Massive stamina boost. Faster reload. Increased movement speed. Hallucinations with heavy use.
Risks
Extreme addiction. Hallucinations. Aggression. Health deteriorates over time.

Fentanyl

Fent, boots, China white, widow maker

Street value
£20–£50 per doseVery small quantities only
Police priority
Extreme
Faction drop
2–4 doses
Roleplay
Extremely potent. Any use carries a genuine risk of overdose, which must be roleplayed fully. The character becomes nearly unresponsive with laboured breathing. EMS must be called for an overdose.
In game
Maximum pain suppression. Extremely slow movement. High chance of entering the death script without EMS.
Risks
Extreme overdose risk. Near-certain death script without EMS. The highest addiction rate on the server.

Counterfeit pills

Fakes, pressies, pressed pills

Street value
Varies: sold at real pill prices to fool buyers
Police priority
High
Faction drop
FM's decision
Roleplay
Sold as real prescription pills but fake or laced. The buyer does not know what they are taking. Ideal for storylines involving poisonings and scams.
In game
Random effects on each use. Chance of overdose. Chance of no effect at all.
Risks
Unpredictable outcomes. High overdose risk. Can cause permanent character consequences if abused.

Extremely limited: Faction Management controls how much enters the city. Misuse, mishandling, or reckless distribution will result in immediate FM intervention.

Who can make what

Some drugs can be produced in game through the drug script. Production is locked behind faction tiers so the most dangerous and profitable substances stay with factions that have earned it through proper roleplay and progression.

TierCan produceNotes
ProbationNothingCannot produce or process any substances.
Level 1WeedCan grow and package standard cannabis only.
Level 2Weed, crackCan grow weed and cook crack. No powder cocaine yet.
Level 3Weed, crack, cocaine (packing only)Can pack and cut cocaine but cannot produce it from scratch. Raw product must be sourced through RP.
Level 4Weed, crack, cocaine (full production), LSDFull cocaine production unlocked. Can also press and produce LSD.
Level 5All of the above, plus heroin and methFull access to all production. Heroin and meth labs need FM awareness before they operate. Counterfeit pills need a pill press.

Manufacturing is a privilege, not a right. FM may revoke production access at any time if a faction abuses the system, distributes beyond its permitted quantity, or operates without proper roleplay.

Drug RP rules

Using drugs

If your character uses a drug, its roleplay must be acted out for a realistic time. You cannot take a hit and walk straight into a shootout acting completely unaffected.

Selling drugs

Buying drugs

Making drugs

Drug-related character kills

General

Know what you're selling. Know what you're taking. The streets don't forgive mistakes.