Progression & points
How factions grow: tiers, Street Cred points, rankings and how far conflict can go. Values may be updated by Faction Management as the server grows; check Discord for the latest.
How it works
The progression system gives factions a sense of genuine growth and identity within Streets of London. The longer you play, the better your roleplay, and the more your faction contributes to the city, the more access, recognition, and power you earn.
Weapons on this server are scarce by design. A pistol means something here. You will not start with an armoury; you will earn what you carry, or you will take it from someone who earned it first. Factions are expected to rob, scheme, and outmanoeuvre each other to build their arsenal, which creates genuine conflict and storylines that actually matter.
This is not a system you can grind or exploit your way through. Fake screens, staged roleplay, or manufactured interactions will be detected and penalised. Everything here rewards authentic, story-driven faction life.
1. Faction tiers
Every faction operates within a tier. Your tier sets your weapon access, drug access, attack frequency, and overall standing in the city. Tiers are not unlocked by time alone; they reflect the quality and consistency of your faction's roleplay.
| Tier | Name | Guns | Melee | Drugs | Attacks |
|---|---|---|---|---|---|
| Probation | New to the Ends | None | None | None | 1 per 48 hrs |
| Level 1 | Local Mandem | None | 2 | 1 type, very small | 1 per 48 hrs |
| Level 2 | Up-and-Comers | 1 | 4 | 1 type, small | 1 per 48 hrs |
| Level 3 | Road Recognised | 3 | 8 | 2 types, small–medium | 2 per 48 hrs |
| Level 4 | City Certified | 6 | 12 | 3 types, medium | FM discretion |
| Level 5 | Syndicate | 10 | 20 | All types, FM oversight | FM discretion |
Weapon and drug figures are the total shared pool for the whole faction, not per member. Guns and melee are separate pools. Guns are scarce on purpose; not every member will have one. See the drug tier list for what each tier can get.
1.1 Moving up a tier
Promotion is not automatic. Faction Management looks at:
- Activity: how consistently your faction is present and active in the city.
- Roleplay quality: the standard of your screens, interactions, and storylines.
- Strike history: a clean record supports a promotion case; active strikes will delay it.
- Street Cred points: your weekly and progressive point total (see section 2).
- Thread level: the quality and regularity of your faction thread posts.
- City presence: how well-known and established your faction is within the city's RP.
Request a promotion through a ticket; FM will review it. There is no guaranteed timeline. It is earned.
1.2 Tier rules
- Acting above your tier (more weapons, attacking more often, or activities not yet unlocked) will result in strikes and may result in demotion.
- Weapon limits are the total number of firearms your faction may have active at any time, including robbery weapons and personally acquired firearms.
- Melee weapons sit in a separate pool from firearms. Both pools are shared across the whole faction.
- Logged faction weapons lost in a legitimate scenario may be re-spun after 3 days. Probationary factions are not eligible for weapon refills.
- All weapons must be logged with FM. Unregistered or unlogged firearms found on faction members will result in strikes and potential bans.
- Weapons robbed from other players or bought independently must also be logged and count toward your weapon total.
- Level 5 (Syndicate) factions operate under direct FM oversight. All major operations need FM awareness before they happen.
1.3 Weekly weapon drops
To be eligible, your faction must:
- Have all gun logs submitted and approved by FM before the drop.
- Have no outstanding unresolved strikes that FM deems disqualifying.
2. Street Cred points (SC)
Street Cred is earned through in-character activity and roleplay. It reflects your faction's real impact on the city and feeds into tier reviews, faction rankings, and certain unlocks. Points reset every 3 weeks unless FM announces otherwise.
2.1 Earning points
Combat and conflict
| Action | Points | Limit |
|---|---|---|
| Stabbing, properly roleplayed with a bladed weapon | +3 | None |
| Scarring: stabbing with aftermath RP such as branding or humiliation | +4 | 3 per day |
| Shooting: valid beef only, with realistic firearm RP | +1 | None |
| Drive-by: driver only, with chase and escape RP | +4 | None |
| Drive-by cleanup or recovery RP bonus | +5 | Per drive-by |
| Kidnapping or robbery, per target, full RP required | +5 | None |
| Character kill on rival faction members, per 5 CKs | +20 | None |
| Creative violent RP such as branding, intimidation, or torture | +3 to 15 | 1 per day |
| Creative non-violent RP such as sabotage, scams, or reputation damage | +2 to 20 | 1 per day |
Activity and hustle
| Action | Points | Limit |
|---|---|---|
| Activity clip or picture with multiple members doing hood or social RP | +2 | 1 per day |
| Showcase post, good RP | +4 to 10 | None |
| Block party or hood day: hosted community RP event | +10 | 1 per week |
| Drug trade RP with full deal and handoff shown | +2 | None |
| Firearm deal RP with negotiation, exchange, and stash shown | +2 | None |
| Successful scheme completion, following scheme cooldowns | +10 | None |
| Winning a declared faction war | +50 | Per war |
| Heist, 15 to 20 minutes with full buildup, execution, and escape | +15 to 25 | 2 per week |
| Coordinating a multi-faction alliance meeting | +15 | None |
| Consistently maintaining faction records and logs | +5 | Weekly |
| Defending territory successfully | +15 | None |
| Storyline development such as beefs, alliances, documented progression | +20 | None |
| Coordinated faction ride-outs with RP documentation | +10 | None |
| Music track created and posted in character | +10 | None |
| Full music video, in character and connected to RP or beef | +20 | None |
2.2 Losing points
Points can be taken away for poor conduct, rule breaks, or FM decisions.
| Action | Points |
|---|---|
| Faction receiving a strike | −10 |
| Faction receiving a warning | −5 |
| A faction member receiving a ban (an appeal may recover it) | −10 |
| Invalid or low-quality showcase submitted, per invalid screen | −2 |
| OOC drama or unnecessary conflict caused by the faction (FM discretion) | −20 |
| Losing a faction war | −18 |
| Getting arrested on major charges | −15 |
| Losing a weapons stash | −15 |
| Snitching on another faction, if proven in RP | −25 or more |
| Losing territory to a rival faction | −15 to 20 |
| Failing a faction operation due to poor RP | −10 |
| Abusing the points system or farming fake activity (plus a possible strike and loss of tier) | −25 |
2.3 Points rules
- All point-earning activities must be properly roleplayed and documented. FM may ask for evidence before awarding points.
- Staged or fake RP to earn points will result in an instant strike and point removal.
- FM and senior management may award bonus points for exceptional activity, great threads, or outstanding community RP.
- FM may freeze points, revoke war declarations, or adjust totals at any time if conduct warrants it.
- Faction leads must submit weekly activity logs. Factions with missing or incomplete logs will not receive points for that week.
3. Street Cred rankings
As factions build Street Cred over time, they earn city-wide recognition. Rankings are tracked by FM on your total over time, not your weekly score, and never reset.
| Ranking | Street Cred | What it means |
|---|---|---|
| Unknown | 0 to 999 | Just arrived. No one knows your name yet. |
| Local Block | 1,000 | Starting to make noise around your ends. People are beginning to notice. |
| City Hounds | 2,500 | Your name rings bells around certain parts of the city. Respected in your area. |
| Road Recognised | 6,000 | Known across the city. Your faction has put in real work and it shows. |
| Most Feared | 12,000 | Top tier. The most respected and feared faction in Streets of London. |
Rankings are visible to the whole city. FM may publish a faction leaderboard from time to time.
4. Interaction levels
Interaction levels control what kind of violence is allowed between two factions, based on how much genuine conflict has built up between them. You cannot skip levels. Every level must be reached through organic, documented roleplay.
| Level | Stage | What's allowed |
|---|---|---|
| Primary | Verbal & social media | First contact. Verbal tension and social media beef. Fist fights allowed. At least 5 interactions before any weapons are drawn. |
| Secondary | First blood | Escalation. Stabbings, kidnappings, and intimidation unlocked. At least 10 interactions before firearms may be used. |
| Final | Full hostility | Firearms authorised. Character kills become a realistic possibility. At least 20 interactions required. |
4.1 Interaction rules
- Before two factions engage in any violent interaction, both sides must be representing their faction: wearing or clearly stating their block or faction identity. If 2 or more members fail to, the faction gets a strike.
- All interactions must be logged in your faction thread with clips or screenshots on the day they happen.
- Verbal arguments, light insults, and brief confrontations do not count toward any level.
- Interactions must show clear escalation and progression; repeated or staged scenarios will be disqualified.
- Farming interactions, rushing to complete them within a single day, is strictly prohibited. Each qualifying interaction must happen on a separate day.
- At the Final level, firearms are authorised and character kills become a real possibility within the CK framework.
4.2 Hustle categories
A faction may specialise in a hustle category, which changes how it earns points and what activities are open to it. Submit your hustle category to FM and get it approved before claiming any bonuses.
Trapholics (drug crews)
- Double points on drug trade RP.
- Must roleplay re-ups every weekend. Missing a re-up forfeits next week's drug points.
Jack Boyz (robbery specialists)
- Double points on robbery and stain actions.
- Can rob other factions' re-ups. Doing this 3 times in a row triggers automatic High Beef.
- Limit of 5 successful re-up stains per week.
Cargo Couriers (transport)
- +5 SC per completed delivery run.
- Can deliver for other factions for cash and point rewards.
- Must show realistic routes, vehicles, and drop-off RP.
Fraud Stars (scammers and con artists)
- +5 SC per fraud RP session, up to 5 sessions per day.
- Fraud RP includes carding and card scams, SIM swapping, cheque fraud, wire scams, and general con artistry.
- Every scheme must show a full RP chain from planning through to execution, whether it ends in a payout or a failure.
- Creative, well-documented fraud clips may earn bonus points at FM discretion.
All hustle activities must be genuine, fully roleplayed, and documented. Exploiting the hustle system will result in an immediate strike and points removal.
5. Enforcement
5.1 Faction Management's authority
- Faction Management has full authority over all progression decisions, point adjustments, tier reviews, and faction standing.
- FM may freeze points, revoke tier status, pause weapon drops, or close a faction at any time if conduct warrants it.
- All FM decisions are final. If you disagree, submit a formal appeal through a ticket; do not argue publicly.
- Senior FM and above may award bonus points for exceptional contributions.
5.2 Logging
- Faction leads must submit weekly activity logs for their faction to be eligible for points, drops, and tier reviews.
- Logs must include screens posted, kills and stabbings, robberies, deals, and any other point-earning activity, with clips or screenshots as proof.
- Incomplete, missing, or falsified logs will disqualify the faction from that week's points and may result in a warning or strike.
- Gun logs must be kept up to date at all times. FM may audit weapon counts at any time.
5.3 Resets and updates
- Street Cred points reset every 3 weeks. FM will announce the reset day. Total Street Cred for rankings is tracked separately and does not reset.
- Tier access, weapon limits, and cooldowns may change as the server grows. FM will always announce changes in advance.
- Hustle categories and their point values may be adjusted seasonally by FM.
Build something real. The city remembers who put in the work.