Progression & points

How factions grow: tiers, Street Cred points, rankings and how far conflict can go. Values may be updated by Faction Management as the server grows; check Discord for the latest.

How it works

The progression system gives factions a sense of genuine growth and identity within Streets of London. The longer you play, the better your roleplay, and the more your faction contributes to the city, the more access, recognition, and power you earn.

Weapons on this server are scarce by design. A pistol means something here. You will not start with an armoury; you will earn what you carry, or you will take it from someone who earned it first. Factions are expected to rob, scheme, and outmanoeuvre each other to build their arsenal, which creates genuine conflict and storylines that actually matter.

This is not a system you can grind or exploit your way through. Fake screens, staged roleplay, or manufactured interactions will be detected and penalised. Everything here rewards authentic, story-driven faction life.

1. Faction tiers

Every faction operates within a tier. Your tier sets your weapon access, drug access, attack frequency, and overall standing in the city. Tiers are not unlocked by time alone; they reflect the quality and consistency of your faction's roleplay.

TierNameGunsMeleeDrugsAttacks
ProbationNew to the EndsNoneNoneNone1 per 48 hrs
Level 1Local MandemNone21 type, very small1 per 48 hrs
Level 2Up-and-Comers141 type, small1 per 48 hrs
Level 3Road Recognised382 types, small–medium2 per 48 hrs
Level 4City Certified6123 types, mediumFM discretion
Level 5Syndicate1020All types, FM oversightFM discretion

Weapon and drug figures are the total shared pool for the whole faction, not per member. Guns and melee are separate pools. Guns are scarce on purpose; not every member will have one. See the drug tier list for what each tier can get.

1.1 Moving up a tier

Promotion is not automatic. Faction Management looks at:

Request a promotion through a ticket; FM will review it. There is no guaranteed timeline. It is earned.

1.2 Tier rules

1.3 Weekly weapon drops

To be eligible, your faction must:

2. Street Cred points (SC)

Street Cred is earned through in-character activity and roleplay. It reflects your faction's real impact on the city and feeds into tier reviews, faction rankings, and certain unlocks. Points reset every 3 weeks unless FM announces otherwise.

2.1 Earning points

Combat and conflict

ActionPointsLimit
Stabbing, properly roleplayed with a bladed weapon+3None
Scarring: stabbing with aftermath RP such as branding or humiliation+43 per day
Shooting: valid beef only, with realistic firearm RP+1None
Drive-by: driver only, with chase and escape RP+4None
Drive-by cleanup or recovery RP bonus+5Per drive-by
Kidnapping or robbery, per target, full RP required+5None
Character kill on rival faction members, per 5 CKs+20None
Creative violent RP such as branding, intimidation, or torture+3 to 151 per day
Creative non-violent RP such as sabotage, scams, or reputation damage+2 to 201 per day

Activity and hustle

ActionPointsLimit
Activity clip or picture with multiple members doing hood or social RP+21 per day
Showcase post, good RP+4 to 10None
Block party or hood day: hosted community RP event+101 per week
Drug trade RP with full deal and handoff shown+2None
Firearm deal RP with negotiation, exchange, and stash shown+2None
Successful scheme completion, following scheme cooldowns+10None
Winning a declared faction war+50Per war
Heist, 15 to 20 minutes with full buildup, execution, and escape+15 to 252 per week
Coordinating a multi-faction alliance meeting+15None
Consistently maintaining faction records and logs+5Weekly
Defending territory successfully+15None
Storyline development such as beefs, alliances, documented progression+20None
Coordinated faction ride-outs with RP documentation+10None
Music track created and posted in character+10None
Full music video, in character and connected to RP or beef+20None

2.2 Losing points

Points can be taken away for poor conduct, rule breaks, or FM decisions.

ActionPoints
Faction receiving a strike−10
Faction receiving a warning−5
A faction member receiving a ban (an appeal may recover it)−10
Invalid or low-quality showcase submitted, per invalid screen−2
OOC drama or unnecessary conflict caused by the faction (FM discretion)−20
Losing a faction war−18
Getting arrested on major charges−15
Losing a weapons stash−15
Snitching on another faction, if proven in RP−25 or more
Losing territory to a rival faction−15 to 20
Failing a faction operation due to poor RP−10
Abusing the points system or farming fake activity (plus a possible strike and loss of tier)−25

2.3 Points rules

3. Street Cred rankings

As factions build Street Cred over time, they earn city-wide recognition. Rankings are tracked by FM on your total over time, not your weekly score, and never reset.

RankingStreet CredWhat it means
Unknown0 to 999Just arrived. No one knows your name yet.
Local Block1,000Starting to make noise around your ends. People are beginning to notice.
City Hounds2,500Your name rings bells around certain parts of the city. Respected in your area.
Road Recognised6,000Known across the city. Your faction has put in real work and it shows.
Most Feared12,000Top tier. The most respected and feared faction in Streets of London.

Rankings are visible to the whole city. FM may publish a faction leaderboard from time to time.

4. Interaction levels

Interaction levels control what kind of violence is allowed between two factions, based on how much genuine conflict has built up between them. You cannot skip levels. Every level must be reached through organic, documented roleplay.

LevelStageWhat's allowed
PrimaryVerbal & social mediaFirst contact. Verbal tension and social media beef. Fist fights allowed. At least 5 interactions before any weapons are drawn.
SecondaryFirst bloodEscalation. Stabbings, kidnappings, and intimidation unlocked. At least 10 interactions before firearms may be used.
FinalFull hostilityFirearms authorised. Character kills become a realistic possibility. At least 20 interactions required.

4.1 Interaction rules

4.2 Hustle categories

A faction may specialise in a hustle category, which changes how it earns points and what activities are open to it. Submit your hustle category to FM and get it approved before claiming any bonuses.

Trapholics (drug crews)

Jack Boyz (robbery specialists)

Cargo Couriers (transport)

Fraud Stars (scammers and con artists)

All hustle activities must be genuine, fully roleplayed, and documented. Exploiting the hustle system will result in an immediate strike and points removal.

5. Enforcement

5.1 Faction Management's authority

5.2 Logging

5.3 Resets and updates

Build something real. The city remembers who put in the work.